The Charger is the Terminid unit that punishes poor positioning the most: it rushes you, it’s armored everywhere (armor 5) and it one-shots you if you stand still. But once you understand its weak spots, it becomes a formality. Here are all the methods, from fastest to most reliable.
Understanding the Charger
- Armor 5 everywhere except one zone: its orange rear (the abdomen), which is soft flesh.
- Its head takes anti-tank explosives and can be one-shot.
- It telegraphs the charge: lowers its head, accelerates in a straight line. It doesn’t turn quickly once committed.
The whole strategy follows from that: either expose the rear, or hit the head with anti-tank.
Method 1 — Dodge + rear (no stratagem)
The free, baseline technique:
- Face it and let it charge.
- At the last moment (it’s almost on you), dive to the side at ~90°.
- It keeps going straight and exposes its orange rear for 1-2 s.
- Empty your mag into that soft spot.
With an incendiary weapon (Cookout, Breaker Incendiary), the fire finishes the job even if you didn’t empty the whole mag.
Terrain tip: put a rock between you. It collides, stuns itself, and hands you the rear without even dodging.
Method 2 — Anti-tank one-shot (fastest)
If you have an anti-tank support weapon, no need to dance:
- Recoilless Rifle, Quasar Cannon or EAT-17 → one well-placed shot to the head kills it instantly.
- Aim while it charges straight at you (a stationary target in your reticle), then dodge.
This is the fastest solo method: always keep an EAT/Quasar ready for every Charger that spawns.
Method 3 — Stun grenade + anti-tank (most reliable)
The combo that never misses, ideal when there are several:
- Throw a stun grenade at its feet → it freezes for 2-3 s.
- While it’s frozen, shoot the head with the Recoilless/Quasar/EAT (or empty your mag into the rear).
Zero risk, no dodge timing. On Helldive with multiple Chargers, this is the go-to.
The Charger Behemoth
The bigger variant has more HP and reinforced armor:
- Plan for 2 anti-tank shots to the head, or strip a front leg with explosives then shoot the exposed flesh.
- The stun grenade is even more valuable on it (more time to land your shots).
Solo vs team
Solo
- Always keep an EAT/Quasar ready.
- Use terrain (rocks) to stun them for free.
- Never let yourself get surrounded: deal with Chargers one at a time while backing up.
Team of 4
- One player marks and baits, another shoots the rear → kill in 1 second.
- Share EATs: they drop in pairs with a short cooldown.
Common mistakes to avoid
- Shooting the armored front with your primary → 0 damage, wasted mag.
- Dodging too early → it tracks you and corrects; wait until the last moment.
- Staying in open terrain with multiple Chargers → you get surrounded. Back up toward obstacles.
- Forgetting the stun grenade → it’s your best tool when things get overwhelming.
Conclusion
A lone Charger is handled with dodge + rear, for free. The moment it gets overwhelming, switch to stun grenade + anti-tank: risk-free and instant. Master these two reflexes and Chargers will never be a problem again, even on Helldive. For the full setup that goes with it, see our best bug loadout.
Frequently asked questions
What's the best weapon against a Charger?
Anti-tank weapons: a Recoilless Rifle, Quasar Cannon or EAT-17 one-shots a Charger in the head. As backup, any primary works on its exposed orange rear after a dodge.
Can you kill a Charger with your primary?
Yes: after it overshoots you, empty your mag into its orange rear (the soft spot). Incendiary weapons (Cookout, Breaker Incendiary) speed up the kill thanks to fire damage.
How do you dodge the charge?
Wait until it's almost on you, then dive to the side (90° from its path). It keeps going straight, overshoots, and exposes its rear for 1-2 seconds.
What about the Charger Behemoth (bigger one)?
Same method, but it has more HP: plan for 2 anti-tank shots, or strip a front leg with explosives then shoot the exposed flesh. The stun grenade is even more useful on it.