Helldivers 2: How to Kill a Hulk (Automatons)

Automaton Hulk advancing on a Helldiver
Quick answer

Aim for the red eye on its face: 4-5 AC-8 Autocannon shots, or 1-2 anti-tank shots (Recoilless, EAT, Quasar) destroy it. Otherwise shoot the glowing heat sinks on its back. Most reliable: a stun grenade to freeze it, then a shot to the eye.

The Hulk is the Automatons’ big threat: armored, fast for its size, and lethal in melee or at range depending on its variant. But like every heavy unit in Helldivers 2, it has precise weak spots. Here’s how to take it apart.

Understanding the Hulk

  • Weak spot #1: the red eye in the center of its face — that’s where damage counts.
  • Weak spot #2: the glowing heat sinks on its back — ideal if you catch it from behind.
  • Everything else (torso, arms, legs) is heavily armored: don’t waste ammo there.
  • Two variants: Scorcher (flamethrower, fries you up close) and Bruiser (rockets, shells you from afar). Same weakness.

Method 1 — AC-8 Autocannon to the eye (the standard)

The go-to anti-bot support weapon:

  1. Face it from medium range (~40-60 m).
  2. Aim precisely for the red eye.
  3. 4-5 well-placed shots → it drops.

The Autocannon also handles Devastators and turrets, which is why it anchors our anti-bot build.

Method 2 — Anti-tank to the face (fastest)

With a heavy support weapon:

  • Recoilless Rifle, EAT-17 or Quasar Cannon to the face/eye1 to 2 shots and it’s done.
  • Fastest when a Hulk shows up, especially solo.

Method 3 — The back heat sinks

If you catch it from behind (or a teammate holds its front):

  • Shoot the glowing heat sinks on its back → big damage, it drops fast.
  • Excellent as a team: one player aggros the front, the other destroys it from behind.

Method 4 — Stun grenade + shot (most reliable)

When it rushes you (especially the Scorcher):

  1. Stun grenade at its feet → it freezes for 2-3 s.
  2. Meanwhile, empty the eye with the Autocannon or land an anti-tank shot.

No risk of getting torched or rocketed while you aim.

Common mistakes to avoid

  • Shooting the armored torso/arms → almost 0 damage.
  • Engaging a Scorcher up close without a stun → it torches you in one pass.
  • Standing in the open against a Bruiser → its rockets punish you; use cover.
  • Ignoring its back when an ally holds it → that’s your best window.

Conclusion

Hulk = red eye or back heat sinks, period. AC-8 Autocannon (4-5 shots) or anti-tank to the face (1-2 shots), with the stun grenade for hot moments. With that, no Hulk gets through on the bot front. For the full loadout, see our anti-bot build.

Frequently asked questions

What's a Hulk's weak spot?

Its red eye in the center of its face, and the glowing heat sinks on its back. Everything else is heavily armored.

Is the AC-8 Autocannon enough?

Yes: 4-5 shots to the eye destroy a Hulk. It's the go-to anti-bot weapon because it also handles Devastators and Striders.

How do you immobilize it?

A stun grenade freezes it for 2-3 s — enough to empty the eye with the Autocannon or land an anti-tank shot safely.

What Hulk variants are there?

The Scorcher (flamethrower, dangerous up close) and the Bruiser (rockets, dangerous at range). Same weak spots: the eye and the back.